Enter the city of Anaskar – a city of cold steel and awe-inspiring magic. A city where where men and women fight for possession of powerful bone artifacts known as Greatmasks, a city where such rare, sentient objects hide their own unfathomable agendas.
Book 1, City of Masks:
Waking in Anaskar Prison, covered in blood and accused of murder, nobody will listen to Notch’s claims of innocence until he meets the future Protector of the Monarchy, Sofia Falco.
But Sofia has her own burdens. The first female Protector in a hundred years, her House is under threat from enemies within, the prince has made it clear he does not want her services and worst of all, she cannot communicate with her father’s sentient mask of bone, the centuries-old Argeon. Without the bone mask she cannot help anyone — not herself, and certainly not a mercenary with no powerful House to protect him.
Meanwhile, far across the western desert, Ain, a young Pathfinder, is thrust into the role of Seeker. Before winter storms close the way, he must leave his home on a quest to locate the Sea Shrine and take revenge on the people who drove his ancestors from Anaskar, the city ruled by the prince Sofia and Notch are sworn to protect, whether he wants their help or not.
Book 2, The Lost Mask:
The enormous corpse of the Sea Beast has breached the walls and an invasion from across the sea is threatening. Cut off from the mysterious golden egg and bereft of the hope of ever seeing his family again, Ain remains in prison, at the mercy of the new king who obviously wants something from him.
Meanwhile, Flir and Luik struggle to contain the illness spreading from the Beast, as Notch and Sofia begin their desperate search for her father.
Charged with hunting down Vinezi, Flir and Luik find themselves thwarted at every turn while Notch and Sofia discover twisted magic is at work in the Bloodwood where the strange Sap-Born may prove to be the worst threat they have encountered yet.
Book 3, Greatmask:
The Ecsoli have taken Anaskar, raiding the city for bones of the Sea God and holding King Oseto captive in his own palace. Yet there he discovers an even greater threat in the form of his own Greatmask, who grows impatient for the Sacrifice.
Hiding in the blackened streets, Flir must deal with her uncertainty regarding Kanis while gathering a resistance force, where she discovers even her vast strength seems useless before the blue-cloaked Ecsoli.
Beyond the Wards, Ain heads home, ready to face the shame of failing at the Sea Shrine. Instead, he finds mysterious and deadly Darklings hunting his loved ones. In his desperation he makes a startling discovery about his Pathfinder heritage.
Meanwhile, miles distant, Sofia and her father struggle for mastery of Argeon and Osani as they race toward the city. A battered Notch finds himself making a similar journey, just as unsure if he will return in time to help the city in its darkest hour, as enemies pour through its broken walls.